![]() The maps packaged with the tracks can also be selected or might be the default if no map could be generated. Check especially the setting "Image Size" (while increasing the value improves the image quality it will greatly increase the memory load). Based on your configuration this could create a big memory load. The scripts use up to 25% of your CPU cores to generate the images in parallel and thus improve the speed, so logs might not be in the expected order. You can optionally enter track names (name of the folder in the content/tracks directory) to only generate images for specific tracks (comma separated, no spaces). They have to be executed from the installed apps folder in AC to find the correct input and output directories. Just generate the script in game, after setting everything up to your preferences, click View in Folder and open the corresponding scripts apps/lua/map_display/generate_full_maps.bat (for the "default" track maps used in the overview widget) and apps/lua/map_display/generate_mini_maps.bat (for the "mini map" widget) via double click in Windows. This can be useful for slower machines that might have some frame stutters otherwise while the map generation is running. In the Map Generation tab of the individual widgets, you can create a batch script file. This is a pre-bundled version of the create_png.py, to be able to execute the code without installing the required (and big) dependencies.īatch Generate Images (before starting AC) The apps are generated by the create_png.exe bundled with the app. Per default these generated maps will get selected in game if you open a map for the first time.Īll maps will be stored in the app folder apps\lua\map_display\data and not inside the individual track folders. This way you can easily set everything up to match your personal preferences. You can update the map generation settings in game and directly see the results if you click on Update. So that app might not look to good for maps where this is not possible (see below). This is especially advised for the MapDisplay Mini as otherwise the images will be really pixelated. Track maps are per default automatically generated to achieve consistent styling. Make sure to check the settings for individual configuration.Įvery driver is displayed as a colored circle with their corresponding position as a number (different text modes available). It also shows lines dividing the lap sectors. Additionally MapDisplay Progress exists which is a flat bar to display cars based on their progress in the current lap and get a more relative feeling of distance between cars. It will also generate map images for all tracks with an existing AI line (infos below). One is similar to the original KUNOS map display ( MapDisplay Mini), simply with a different style to match the rest, the other is always showing the whole map of the track with all the cars ( MapDisplay Full). This app is a replacement for KUNOS map display.
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